Wednesday, October 16, 2013
Emmer No. 1, for now, in wide-open Sixth Congressional District race (Star Tribune)
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EE announces Pay As You Go LTE plans, tiered data speeds
'4GEE Extra' plans and larger mobile broadband allowances coming too
British mobile operator EE has announced some sweeping changes to its range of 4G LTE services today, including new Pay As You Go 4G plans, a new two-tiered approach to LTE speeds and larger allowances for mobile broadband customers.
EE's new prepaid 4G plans for smartphones start from £5 per 30-day period for 100MB of data, increasing through to £30 for 10GB. Anyone with a data bundle greater than 2GB will get EE's fastest "double speed" data rates. Other PAYG customers will get standard speeds of up to 30Mbps. PAYG calls and texts are being charged separately, starting at £3 for 100 minutes and £2 for 400 texts.
The PAYG plans will debut alongside new, cheaper LTE-capable phones, including the £129.99 Alcatel One Touch Idol S, though EE says all its 4G devices will be available to prepaid customers too. To sweeten the deal, anyone signing up from the Oct. 30 launch date through until Jan. 31, 2014 will receive a one-off 10GB data allowance. A Christmas promotion will also give PAYG customers 2014 minutes to use in the new year.
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The NSA's Elite Hacker Squad Is Suffering in the Post-Snowden Era
Over the past couple of decades, the NSA has gone to crazy lengths to tap into computer networks of friends and enemies, alike. Backdoors, shell companies, repurposed hacktivists—they've tried it all, and to great success. That is, until Edward Snowden blew the lid off it all
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MMA pioneer Renzo Gracie looks to get back in the cage
Renzo Gracie is a pioneer of the sport his family created – mixed martial arts. He has beaten a number of former UFC champions in multiple weight classes and counts a number of UFC champs as students, including Matt Serra, Georges St. Pierre, Chris Weidman and Frankie Edgar.
At 46 years of age, Gracie himself has not fought in years (his last bout was a loss at 2010 to long-time welterweight champ Matt Hughes), yet he says that he wants nothing more than to fight again.
“I’ve been so busy over the years that I have not ever really been able to focus on my own training and fight career,” Renzo tells Cagewriter.
“But I will fight again. I have been training hard and will be able to focus on myself and my own training soon. For sure I am going to fight again. We will see where and against who but it is going to happen soon. Fighting is just inside me.”
Gracie says that while he still has a UFC contract, it does not preclude him from competing elsewhere if the organization does not end up giving him another fight. Renzo recently helped two of his cousins, Roger and Rolles prepare for fights of their own and is currently organizing the 2013 World Jiu Jitsu Expo, which will take place in Long Beach, CA Nov. 9 and 10.
Roger and Rolles both suffered tough defeats after starting out their bouts well. Any time a Gracie loses in MMA, the critics come out of the woodwork but after those two losses, Roger, Rolles and, by implication, Renzo received rough criticism from an unlikely source – their own cousin Royce Gracie.
Royce, of course, was the original UFC champion, beating multiple men in single nights when there were few rules and the fights were style vs. style. Renzo says that Royce has no place critiquing fighters who he has no part in developing. After Rolles' and Roger's recent losses, Royce publicly criticized their fighting, saying that they deviated too far from pure jiu-jitsu.
“First of all, you should only offer criticism if you’re one of the people helping the guys. When I tell these guys things it’s because I’m there with them, I coach them, I train with them, I do all these things with them and for them,” Renzo tells us in response to Royce’s critical comments.
“If you’re not on the mat sweating and bleeding with people, you can’t talk about their training and fighting.”
Renzo won’t say if Royce has a personal axe to grind with him but advises that his cousin, and everyone for that matter, keep their mouths closed when in doubt.
“I don’t know if it is personal. It’s just that, usually when we have something to say, it is stupid,” Renzo says with a chuckle.
“That’s why it’s better to think before you speak or keep things to yourself. If I said everything I thought a lot of it would be stupid as well [laughs]. “
Before he can focus on his own fight career again, Renzo needs to get this year’s World Jiu Jitsu Expo off the ground next month. The expo will feature vendors, demonstrations, autograph signings but also submission grappling super matches between some of the best MMA fighters in the world and some of the best jiu jitsu athletes out there.
“I’m excited not just because we plan to have fighters take part like Nam Phan, Jon Fitch, Matt Riddle and others,” Renzo says.
“But also because this expo is everything jiu jitsu. It will have everything for those that love jiu jitsu and will expose all parts of Brazilian Jiu Jitsu to those wanting to learn. This is the art I love and I enjoy sharing it with everyone.”
Follow Elias Cepeda on Twitter @eliascepeda.
Source: http://sports.yahoo.com/blogs/mma-cagewriter/mma-pioneer-renzo-gracie-looks-back-cage-202654508--mma.htmlCategory: packers Jared Remy tibetan mastiff
Moscow Suburb Riot Shows Russia's Tense Ties With Migrants
Authorities in Moscow have rounded up more than 1,600 migrant workers after an ethnic riot took place over the weekend. Russian nationalists and soccer hooligans attacked a market area in a gritty industrial suburb of Moscow that's home to many migrant workers from the North Caucasus. The riot broke out after police announced that they were searching for a North Caucasian man suspected in the stabbing death of a young, ethnic Slav man. The situation highlights Russia's immigration problem — the country needs migrant labor, but fears what it perceives as foreign influence.
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Tuesday, October 15, 2013
Soundodger+ Review: A much different—much better—way to play your music
I’ve never understood dance. I don’t just mean I’m bad at dancing—though that is also true. I mean I don’t get it. Where other people see expression, grace, artistry, I see arms, legs, people jumping into the air and kicking. I see the various parts that make up “dance,” I just fail to grasp the larger intent.
Occasionally I can snag some small piece of understanding. I have been known, in the wee hours of the night when Bob Seger's Night Moves comes on the bar jukebox, to sway back and forth in some ritualized, primitive motion. I’m also no stranger to mosh pits, having grown up in New Jersey during its fertile pop-punk and hardcore years.
But on the whole, dance is lost on me. Or was. Until I played Soundodger+.
What’s the frequency, Kenneth?
Soundodger+ is built on a simple premise: you play as a circle, trapped inside an arena. Other objects shoot from the arena’s walls—triangles, cubes, larger circles. Colliding with these objects is bad.
This is essentially an easier version of what Atari gave us 35 years ago in Asteroids. You don’t even have to shoot anything—just survive. Comparing Asteroids to Soundodger+, however, is like comparing Jesus burned into a piece of toast to The Last Supper.
Also, just like Asteroids, that Jesus toaster seems totally rad.
Soundodger+ is less a game and more an entirely different way to experience music. Each level in the game is a different musical track, spanning artists like Disasterpeace (the composer for Fez, among other things) and Austin Wintory (composer for Journey [the game, not the '80s band]).
Every “enemy” in Soundodger+ is tied to the music. The plink of a synthesizer might spawn a single triangle for you to dodge. A quick smattering of notes sends triangles flying at you from all sides. A violin’s glissando (a smooth glide between two pitches) results in a long, arcing series of triangles.
To an extent, I feel like playing Soundodger+ must be somewhat comparable to listening to music with synesthesia. It’s all about patterns. Precision. Color.
The result forces you to listen to music on a much deeper level than you might be accustomed to. For a minute or three minutes or five minutes you feel the music. You anticipate where the melody is going, when the drop is coming, when the music will reel in and give you a quick rest.
If one of Soundodger’s tracks came on under normal circumstances you might allow that sweet drum fill or synth pad to get swallowed into the background noise. Here, every instrument matters. You hear everything. Your life depends on it.
It’s a weird feeling. Soundodger+ isn’t very relaxing, especially once you’ve gotten through the first few levels. Instead, you reach a Zen-like state of sustained focus. You’re hardwired right into the game, electrified, focused on each moment. It’s addictive.
You’ll be playing through a track, desperately flitting back and forth through dozens of random bullets until for one single moment it all resolves into something beautiful.
Then it’s gone. All the pieces move away again, crashing into the walls and disappearing. You’re left with a brief afterimage—one that fades quickly, with the music sending ever more obstacles at you.
The patterns, though—the way it all comes together in an instant—I understand now what people see in dance.
“Playing” Soundodger+ is great. It’s a solid, though relatively simple, game. But it’s the music that elevates Soundodger+. The game reveals the grace of each track.
First breath after coma
Soundodger was originally a free web game (you can still play it here). The paid version, which costs $8 on Steam, comes with eleven new levels/tracks and some handy custom-level features.
Due to popular request, the developer included an auto-gen feature: plug in any of your own music and the game will calculate out a level to go with it. Unfortunately, this feature removes much of the magic of Soundodger+. The levels it creates are often artless, failing to spawn enemies on the most obvious beats and instead vomiting them out almost at random.
However, there is an incredibly extensive editor where you can build new levels from scratch. You can define enemy colors, placements, patterns—basically any behavior the game is capable of.
As you might expect, this whole process is rather time-consuming; I spent about half an hour trying to build a level for First Breath After Coma by Explosions in the Sky. After those thirty minutes I’d managed to finish the first twenty seconds…of a nine minute song. And hey, those first twenty seconds were gorgeous! I just don’t know how likely I am to finish the job.
Right now there's no way to easily share the levels you've made with others; hopefully people will figure out a way to share custom levels and tracks down the line. Unfortunately, the legality of that process is questionable because the game needs both the audio file and the level data (an XML file). You’d need to make sure your copy of the song was exactly the same as someone else’s, down to the second, or else the level wouldn’t line up.
Regardless, I can’t wait to see what people build. If anyone is willing to tackle Explosions in the Sky, you know where to find me.
Bottom line
I can’t stop playing Soundodger+; I’m playing it in my sleep at this point. Every time I think I’m done, I end up coming back a few hours later and playing it again.
I’ve run through every track, many of them multiple times, and I’m still enthralled. The opening Disasterpeace track feels like it's burned into my brain. Right now I’m sitting in this office, writing this review, and all I really want to do is load up Soundodger+ .
What I’m saying is, this game is pretty good.
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Apple bets on Burberry chief to burnish retail shine
By Poornima Gupta and Guy Faulconbridge
SAN FRANCISCO/LONDON (Reuters) - Burberry CEO Angela Ahrendts rebuilt the British luxury brand after excessive exposure of its trademark checkered pattern alienated wealthy clientele. Her approach was to embrace digital innovation, build a strong online business, and tap Chinese and Latin American markets.
Now Apple Inc is hoping she can do the same at the world's most valuable technology company.
In hiring Ahrendts to direct strategy, expansion and operation of Apple's retail and online stores, Chief Executive Tim Cook has set her the task of bolstering iPad and iPhone sales, and returning some lustre to a brand that has not launched a major new device in almost four years.
One of her main challenges will be to boost Apple's sales in China, its second-largest market. Here, analysts say, Ahrendts will be able to draw on her Burberry experience of introducing less expensive goods without damaging the value of the brand.
"The point of Apple retail is to sell Apple, not to sell Apple products," said Benedict Evans, who covers mobile and digital media at Enders Analysis, a research consultancy.
"What they've got is somebody who can take 400 stores with really great premium positioning and turn that into 800 stores and do that in China, and do that in India and do that in Europe and in Russia and in South America and everywhere else which at the moment they don't really have."
Ahrendts is the first woman to join Apple's executive team in nearly a decade and will take on an expanded role, overseeing its 363 stores and online teams. Apple has not disclosed how much she will be paid.
The head of the 157-year-old Burberry Group Plc was Britain's highest-paid CEO in the 2011-2012 financial year, taking home 15.6 million pounds ($25 million) thanks in part to a large number of shares awards. She took home 6.8 million pounds in the 2012/13 fiscal year.
At Burberry she launched a website dedicated to the firm's traditional trench coats and introduced webcast catwalks, using the new iPhone 5S to shoot the spring/summer 2014 show. Ahrendts also collaborated with Google Inc for a brand campaign named Burberry Kisses.
But jumping to Apple - whose $157 billion net sales are nearly 50 times those of Burberry - is a challenge of a different proportion for Ahrendts. The pressure is made all the more intense by Cook's previous stumble hiring a retail head from the British market.
John Browett, CEO of British consumer electronics retailer Dixons, was Cook's first major hire after he took over from Steve Jobs as CEO in 2011. But Browett left after just six months, and later said he had not fitted in with the business culture at Cupertino, California-based Apple.
EXPANSION, CULTURE FIT KEY
Apple is an engineering and design-heavy company where executives such as design head Jony Ive exert enormous influence over strategy and products. Successful executives from other companies have found it tough in the past to fit in a secretive culture that encourages competition between internal groups.
Unlike at Burberry, Ahrendts will have to work with a smaller and more rigid gadget portfolio, where every incremental change is agonized over. It is unclear if she will have any say over the product landscape.
Cook, in an email to employees on Tuesday announcing the appointment, described Ahrendts as "wicked smart." He said he knew he wanted to hire the 53-year-old executive from Indiana after first meeting with her in January.
"We've gotten to know each other over the past several months and I've left each conversation even more impressed," he wrote in the email seen by Reuters. "She led Burberry through a period of phenomenal growth with a focus on brand, culture, core values and the power of positive energy."
Apple's profit fell 22 percent in the June quarter as gross margins slid below 37 percent from 42 percent a year earlier and its shares, down more than 30 percent since September 2012, are being pummelled by fears of slowing growth, and competition from Samsung Electronics.
Apple's retail growth in China has been slow and the demand for its products has spawned a bustling gray market. In 2010, Apple's then-retail chief Ron Johnson forecast the company would have 25 stores in China by 2012. It now has 8 stores, despite Cook's assertion that China is crucial to growth. By comparison, Apple has 37 stores in Britain.
The company introduced a cheaper plastic iPhone last month to help make up ground in emerging markets to rivals like Samsung Electronics and Huawei Technologies. Analysts said the phone - still more expensive than many of its rivals' models - was not cheap enough.
"The trick is to allow people to buy into the product and make it as mass market as possible, because you want the volume and the sales, but you don't want that to come at the expense of the cachet of the brand," said Neil Saunders, managing director of retail consultancy Conlumino.
Ahrendts is no stranger to Silicon Valley. She is a frequent guest at Salesforce.com Inc's annual "Dreamforce" conference, and has in the past turned to Salesforce CEO Marc Benioff to consult on Burberry's digital strategy.
($1 = 0.6244 British pounds)
(Additional reporting by James Davey, Paul Sandle and Sarah Young; Editing by Sophie Walker, Tiffany Wu and Grant McCool)
Source: http://news.yahoo.com/tim-cook-brings-burberry-boss-restore-apples-shine-141553920--finance.html
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